Computer Science Lesson Plan
Class: 6 - Lesson: 10 Basic Programming (Operators)

Purpose: To learn programming operators.

No. of Classes

Two classes (teacher's decision).

Material Required

Blockly Games, internet connection, Code.org.

Prior Knowledge

Students should know:

  • Directions (left, right, forward and backward).
  • Conditional statements, axes and angles.
  • Exercises

    Exercise 1



    1. The bird should reach the worm, pick it up and fly to its nest. How will the bird achieve this goal?

    Exercise 2



    1. The bird should reach the worm, pick it up and fly to its nest. How will the bird achieve this goal?

    Exercise 3



    1. The bird should reach the worm, pick it up and fly to its nest. How will the bird achieve this goal?

    Exercise 4



    1. How will the boy draw the zig-zag line in the picture?

    Exercise 5



    1. How will the boy draw the octagon in the picture?

    Solutions



  • Link to view the solution image for Exercise 1.
  • Link to view the solution image for Exercise 2.
  • Link to view the solution image for Exercise 3.
  • Link to view the solution image for Exercise 4.
  • Link to view the solution image for Exercise 5.

  • Teacher Instructions
    1. Teachers can help the students complete these levels if they struggle.
    2. Students can arrive at the solution by any method, and need not follow the same method as the one given in the solution.
    3. Sign in to code.org before playing the game.
    4. POINTS TO PONDER: What are the special operators in programming?